Flash8 BitmapData.loadBitmap() Woes

If you’ve been having trouble getting anything to appear when using the loadBitmap() function then chances are you’ve made a simple mistake. The documentation says to use the linkageId of a library object as the sole argument for this function i.e:

var myBitmap:BitmapData = BitmapData.loadMovie("libObjectId");

The key to using this function is that you have to attach an actual image object from the library; so say you’ve imported a jpg/png there, give this a linkageId and use that. Don’t drop an instance of the image into a movieclip/graphic object and give that an Id. That would be the reason it didn’t work. Be warned: you wont get an error message telling you it didn’t work, your bitmap will just be blank.

Share Article

Comments: None so far...be the first!

Leave a reply

Please fill in the form fields and improve Skynet by completing the captcha!

Thank you! All comments are moderated so yours will appear shortly.

I come from the Net – through systems, peoples, and cities – to this place: MAINFRAME. My format: Guardian. To mend and defend – to defend my new found friends, their hopes and dreams, and to defend them from their enemies. They say The User lives outside the Net and inputs games for pleasure. No one knows for sure, but I intend to find out. ReBoot!

— Bob, ReBoot