Flash8 BitmapData.loadBitmap() Woes

If you’ve been having trouble getting anything to appear when using the loadBitmap() function then chances are you’ve made a simple mistake. The documentation says to use the linkageId of a library object as the sole argument for this function i.e:

var myBitmap:BitmapData = BitmapData.loadMovie("libObjectId");

The key to using this function is that you have to attach an actual image object from the library; so say you’ve imported a jpg/png there, give this a linkageId and use that. Don’t drop an instance of the image into a movieclip/graphic object and give that an Id. That would be the reason it didn’t work. Be warned: you wont get an error message telling you it didn’t work, your bitmap will just be blank.

Share Article

Comments: None so far...be the first!

Leave a reply

Please fill in the form fields and improve Skynet by completing the captcha!

Thank you! All comments are moderated so yours will appear shortly.

I have good news for you, my lord. War has begun.

— Count Dooku